|COST||12888 coins/388 crystals|
|Iceman’s basic attacks and abilities will also tag enemies with Frost, dealing 20 (+5*Level) (+30% Energy Attack) (+8% Target Max HP) energy damage and freezing any target for 1 second when 100 Frost has been accumulated. If the target is not struck again by Iceman’s abilities after 4 seconds, any Frost they have will quickly dissipate.
Iceman’s abilities will receive a 15% damage boost when attacking frozen enemies.
|Iceman will blow a continuous stream of cold air in the specified direction, dealing 50 (+25% Energy Attack) energy damage to the first enemy hit every 0.3 seconds, along with adding 20 Frost to the target each time damage is taken.|
|Iceman summons thick ice at the specified location, dealing 40 (+25% Energy Attack) energy damage plus adds 30 Frost to enemies hit. The ice will explode after some time, dealing 80 (+50% Energy Attack) energy damage and 30 Frost to nearby enemies.|
|Iceman condenses enough frost to form a protective shield capable of absorbing 120 damage, which lasts for 4 seconds. Targets struck with Bone Chill and Frostcoming while the shield is active will have their movement speed reduced by 30% for 4 seconds.|
|Iceman’s condensed frost spreads in the specified direction, dealing 250 (+70% Energy Attack) energy damage and freezing the first enemy hero struck for 0.5 seconds. The greater the distance from spreading chill, the more severely iced the hero is, for up to 1.8 seconds. Upon hitting an enemy hero, the increasing chill will also gradually freeze the area, dealing 125 energy damage to any enemies withing plus an immediate 40 Frost. Enemies still trapped within this zone will accumulate 10 Frost per second. The frozen area lasts up to a maximum of 2 seconds.|