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|COST||22888 coins/588 crystals|
|Photon energy (passive)|
|Captain Marvel will receive one Photon Energy for 6 seconds whenever she manages to damage an enemy hero with an ability or basic attack. This will be transformed into a power shield that can absorb 100 (+60% Bonus Physical Attack) (+10*Level) damage and lasts for 2 seconds when she has 3 Photon Energy. Captain Marvel’s collection of Photon Energy is also limited by a 10 cooldown.|
|Captain Marvel summons her energy to enhance her fists, dealing 40 (+100% Physical Attack) physical damage to the target and its nearby units. This ability can be used again within 4 seconds. Use this ability in dualstar form to expand the area of effect, damaging not only the target but also any enemies behind the target.|
|Raw power bursts out from Captain Marvel, dealing 100 (+130% Bonus Physical Attack) physical damage and a 40% slow for 1 second to nearby enemies. This ability will affect an even larger area in dualstar form.|
|Captain Marvel charges in the specified direction, dealing 60 (+50% Bonus Physical Attack) physical damage to the enemies in her path, and the next basic attack within 8 seconds decreases target’s physical defense by 15% for 2 seconds.
Captain Marvel can use this ability again within 8 seconds to leap to another specified area, dealing 60 (+50% Bonus Physical Attack) physical damage to nearby enemies. Enemies caught dead center will also be knocked upward for 0.5 seconds.
While in dualstar form, this ability will have the power to knock all nearby enemies upward.
|Captain Marvel changes into her dualstar form, enhancing her attack by 20% and boosting her other abilities for 15 seconds. This form enables Captain Marvel to release her ultimate, the Dualstar Pulse. Every time Captain Marvel damages an enemy hero in dualstar form extends its duration by another 0.5 seconds, up to 10 seconds.
Captain Marvel releases a dualstar pulse to shoot a beam in the specified direction, dealing at least 140 (+70% Bonus Physical Attack) physical damage to the target enemy, which increases by up to 2.25x base damage the more HP the target has already lost.