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HERO | Black Panther |
CHARACTER | T'Challa |
ROLE | Assassin |
SPECIALTY | Burst/Charge |
DIFFICULTY | Extreme |
COST | 22888 coins/588 crystals |
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Vibranium Armor (passive) |
Black Panther possesses a shield that absorbs 25 % damage received in battle for 2 seconds when wearing his vibranium armor. This shield will eventually explode, dealing 10 (+15*Level) (+65% Bonus Physical Attack) physical damage to nearby enemies, plus an extra 0.1x physical damage for every basic attack absorbed while active. The blast radius also expands by 0.1x with each hit absorbed, up to 5 times. This effect has a 10-second cooldown. The cooldown on Black Panther’s vibranium armor is shortened by 0.5 seconds every time he successfully hits an enemy hero with one of his abilities. |
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Panther Claws | |||||||||
Black Panther uses his claws to attack in the specific direction, dealing 110 (+110% Bonus Physical Attack) physical damage to enemies in a frontal arc. |
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Bast’s Shadow |
Black Panther pounces in the specified direction, dealing 100 (+90% Bonus Physical Attack) physical damage to enemies in his path. If he hits an enemy hero, he will stop and do an extra 50 (+45% Bonus Physical Attack) physical damage and a 30% slow for 2 seconds to units behind the target. |
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Panther Strike | |||
Black Panther charges at the specified enemy hero, dealing 90 (+75% Bonus Physical Attack) physical damage and a 1-second stun. |
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King of Wakanda |
Black Panther briefly charges his energy before rushing behind an enemy hero whom he has attacked within the last 10 seconds, dealing 100 (+100% Bonus Physical Attack) (+15% Target Max HP) physical damage alongside a further 75 (+7% Target Max HP) physical damage to any nearby enemy heroes. |
Durability
Offence
Ability Effects
Support